From: Marco Trevisan (TreviƱo) Date: Thu, 13 Jun 2019 17:24:01 +0000 (+0200) Subject: boxpointer: Don't set actor position during allocation X-Git-Tag: archive/raspbian/50.5-1+rpi1~1^2~845^2^2~143 X-Git-Url: https://dgit.raspbian.org/%22http://www.example.com/cgi/%22/%22http:/www.example.com/cgi/%22?a=commitdiff_plain;h=5481c1899f3d477bbf9f8319fe6ef933f77fc4e1;p=gnome-shell.git boxpointer: Don't set actor position during allocation As per commit 044572cb60 boxpointer uses its own coordinates to position itself. However this would lead to warning when mutter-clutter is compiled with debug options as we'd might try to set the box coordinates during the allocation cycle. So, when calling _reposition during allocation, instead of setting the actor's coordinates we just pass the allocation box and we adjust its origin, in order to set it properly in the vfunc. Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1382 https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576 --- diff --git a/js/ui/boxpointer.js b/js/ui/boxpointer.js index 5615614e1..9939a5abf 100644 --- a/js/ui/boxpointer.js +++ b/js/ui/boxpointer.js @@ -234,13 +234,10 @@ var BoxPointer = GObject.registerClass({ this.set_allocation(box, flags); let themeNode = this.get_theme_node(); - box = themeNode.get_content_box(box); - let borderWidth = themeNode.get_length('-arrow-border-width'); let rise = themeNode.get_length('-arrow-rise'); let childBox = new Clutter.ActorBox(); - let availWidth = box.x2 - box.x1; - let availHeight = box.y2 - box.y1; + let [availWidth, availHeight] = themeNode.get_content_box(box).get_size(); childBox.x1 = 0; childBox.y1 = 0; @@ -269,8 +266,9 @@ var BoxPointer = GObject.registerClass({ this.bin.allocate(childBox, flags); if (this._sourceActor && this._sourceActor.mapped) { - this._reposition(); - this._updateFlip(); + this._reposition(box); + this._updateFlip(box); + this.set_allocation(box, flags); } } @@ -494,7 +492,7 @@ var BoxPointer = GObject.registerClass({ this.setPosition(this._sourceActor, this._arrowAlignment); } - _reposition() { + _reposition(allocationBox) { let sourceActor = this._sourceActor; let alignment = this._arrowAlignment; let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor); @@ -607,9 +605,14 @@ var BoxPointer = GObject.registerClass({ parent = parent.get_parent(); } + x = Math.floor(x); + y = Math.floor(y); + // Actually set the position - this.x = Math.floor(x); - this.y = Math.floor(y); + if (!allocationBox) + this.set_position(x, y); + else + allocationBox.set_origin(x, y); } // @origin: Coordinate specifying middle of the arrow, along @@ -663,11 +666,11 @@ var BoxPointer = GObject.registerClass({ return arrowSide; } - _updateFlip() { + _updateFlip(allocationBox) { let arrowSide = this._calculateArrowSide(this._userArrowSide); if (this._arrowSide != arrowSide) { this._arrowSide = arrowSide; - this._reposition(); + this._reposition(allocationBox); Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => { this.queue_relayout(); return false;